Japanese Vending Machine PBR Game Art
PBR model rendered in unreal engine 5.
Material was created to utilize virtual textures for high resolution maps.
Emissive lights are kept on the diffuse map and are utilized with a 2nd uv set.
Drinks use vertex color to change which section of the diffuse texture to use to switch brands. Normal maps and AoRM maps are shared between brands. Textures also use Virtual texturing.
Drink brands and advertising art were created using AI Stable Diffusion.