Website powered by

Japanese Vending Machine

Japanese Vending Machine PBR Game Art

PBR model rendered in unreal engine 5.

Material was created to utilize virtual textures for high resolution maps.

Emissive lights are kept on the diffuse map and are utilized with a 2nd uv set.

Drinks use vertex color to change which section of the diffuse texture to use to switch brands. Normal maps and AoRM maps are shared between brands. Textures also use Virtual texturing.

Drink brands and advertising art were created using AI Stable Diffusion.

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Game Mesh

Wireframe Game Resolution

Wireframe Game Resolution

Wireframe Game Resolution

Wireframe Game Resolution

Wireframe Game Resolution

Wireframe Game Resolution

Wireframe Game Resolution

Wireframe Game Resolution

High Resolution Model

High Resolution Model

High Resolution Model

High Resolution Model

High Resolution Model

High Resolution Model

High Resolution Model

High Resolution Model

High Resolution Model

High Resolution Model

Texture Maps.

Texture Maps.