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Metahuman Me (Unreal Engine 4 / 5 Character)

I created this using photogrammetry to start with. After creating the point cloud I generated a high res mesh. At that point I used metahuman creator to generate a metahuman character based on me. From there I used the perception motion capture for the body motion capture. I used iphone and live link in unreal engine for face motion capture as well as the cameras motion position motion capture. I also did the voice acting. The whole thing is rendered in unreal engine 5.

From taking the first picture of me with my camera to the final render the entire project took 6 hours.

TurnTable of Metahuman Me

Acting Cinematic Test